ShrineBound
The lanterns went out three nights ago, and the wisps came down off the ridge.
You are the last keeper of the vale. The road to the shrine runs from your
village through the woods, past the hollow where the wisps have settled, and out
through the graveyard at the far end. Nobody has walked it since the light failed.
Shrinebound is a ten-minute action RPG about that walk. Your lantern lights a
small circle of a very dark map. Everything outside it is still there.
Combat is a conversation. Wisps telegraph their leap with a wind-up. Bait it,
roll through it on your invincibility frames, and hit them in the recovery —
that opening does bonus damage. Trading blows will not work.
What's in it
- One continuous hand-built vale, start to finish
- A dodge roll with i-frames, input buffering, and hit-stop scaled to impact
- Levels, stats, a bag, a quest, and a save that remembers where you stood
- About ten minutes, or longer if you go looking for the side clearing
Controls
Move WASD/arrows · Run Shift · Attack LMB/J · Dodge Space/RMB · Talk E · Bag I ·
Pause Esc · Quick save/load K/L
Credits
Art, music and sound: "Ninja Adventure" asset pack by Pixel-Boy and AAA, CC0 1.0.
https://pixel-boy.itch.io/ninja-adventure-asset-pack
Engine: Godot 4 (MIT). Key art was generated with an AI image tool.
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Frogman1312 |
| Genre | Adventure |
| Tags | Action-Adventure, Action RPG, Dark, Exploration, Godot, Pixel Art, Short, Singleplayer, Top-Down, Top Down Adventure |
| Content | No generative AI was used |

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